indigo
| Steam | Profile |
|---|---|
| SteamID64 | |
| Created | ~10/30/2017 est. |
| Last seen | 6/16/2026, 6:33:52 AM |
Bans
| VAC | CLEAN |
|---|---|
| Game | CLEAN |
| Community | CLEAN |
| Steam | Profile |
|---|---|
| SteamID64 | |
| Created | ~10/30/2017 est. |
| Last seen | 6/16/2026, 6:33:52 AM |
| VAC | CLEAN |
|---|---|
| Game | CLEAN |
| Community | CLEAN |
+REP
I've been playing Inferno for 24 years, Dust2 for 23 years, and Mirage for 12 (I won't count the cpl_strike variant that I was playing in the 00's). Whilst I think its important to honour our roots, we need a higher cadence of diversity in the competitive map pool to the point I would argue two maps should be cycling every 6 months, not just one.
I've been playing Inferno for 24 years, Dust2 for 23 years, and Mirage for 12 (I won't count the cpl_strike variant that I was playing in the 00's). Whilst I think its important to honour our roots, we need a higher cadence of diversity in the competitive map pool to the point I would argue two maps should be cycling every 6 months, not just one.
I've been playing Inferno for 24 years, Dust2 for 23 years, and Mirage for 12 (I won't count the cpl_strike variant that I was playing in the 00's). Whilst I think its important to honour our roots, we need a higher cadence of diversity in the competitive map pool to the point I would argue two maps should be cycling every 6 months, not just one.