iggy
Richard Cowgill
| Steam | Profile |
|---|---|
| SteamID64 | |
| Created | ~9/12/2003 est. |
| Last seen | 6/16/2026, 4:17:35 PM |
Bans
| VAC | CLEAN |
|---|---|
| Game | CLEAN |
| Community | CLEAN |
| Steam | Profile |
|---|---|
| SteamID64 | |
| Created | ~9/12/2003 est. |
| Last seen | 6/16/2026, 4:17:35 PM |
| VAC | CLEAN |
|---|---|
| Game | CLEAN |
| Community | CLEAN |
Hi Iggy I saw you on the Rh Stuff and I was hoping you could give me tips on making games!
please add me back, I would like to ask a couple questions
langotcars- I wasn't a Bosskey employee, just a contractor on RH. I never worked on lawbreakers and to be honest I never heard of the game until after it was shut down. So I really don't know anything about that stuff.
i wanted to ask why did you guys go from a hero shooter (lawbreakers) to radical heights (a br) I mean lawbreakers was actually not bad but you guys advertised the game horribly and for the price tag alot of people were unsure on what there getting radical height had some charm but it looked very rushed to compete with the other big name brs