Pte Jack
Pte Jack
Pte Jack
Steam Profile
SteamID64
Created7/31/2004
Last seen6/15/2026, 8:26:12 AM
Bans
VAC
CLEAN
Game
CLEAN
Community
CLEAN

Names 1

Pte Jack 4/18/2026, 8:50:37 PM
View all 1 names

Comments 1471

Falley 6/15/2026 01:18 AM

Hello ! sorry but can i talk to you plz !!!! this is my discord : falley :steamhappy:

Mr. FOLK 3/17/2026 12:10 AM

Sci-fi nerd

Pte Jack 2/27/2026 11:14 PM

Confirmed, SourceIO will import the shapekeys if they exist in the .mdl file, however the name and underscore problems still persists.

Pte Jack 2/27/2026 11:03 PM

Garabatowo, if you decompile the SFM model using Crowbar, the flex keys are coded into the qc if any exist. when importing the model into Blender, import it is using the QC. This will set up the shapekeys in Blender. Now there is a problem with the HWM head flex names, if the name exceeds a certain length (I think it's 63 characters) the name is truncated in Blender which breaks tthe shape. Anorher problem is that if a shapekey has an Underscore in the name like shape_key_name, then Blender considers that a corrective shape. If you use SourceIO to import the .mdl file, I believe that brings the shapekeys into Blender correctly.

Garabatowo 11/15/2025 11:51 AM

I know you're a busy person and that you've contributed a lot to this SFM and Blender community, I just have one question! In all this time you've been porting models from SFM to Blender, is there any way to import the models without breaking their Shapekeys? That's all, see you later! I hope to hear back if you get the chance. :steamhappy:

View all 1471 comments
Shadefall Shadefall

Community-built TF2 tooling. Hunters runs the peer-reviewed cheater report pipeline, Archive tracks long-term Steam profile history. Two separate tools, one project.

Offerings

Community

© 2026 Shadefall. Not affiliated with Valve.

Built by the community, for the community.