Stuffy360
| Steam | Profile |
|---|---|
| SteamID64 | |
| Created | ~5/15/2010 est. |
| Last seen | 6/13/2026, 4:33:24 AM |
Bans
| VAC | CLEAN |
|---|---|
| Game | CLEAN |
| Community | CLEAN |
| Steam | Profile |
|---|---|
| SteamID64 | |
| Created | ~5/15/2010 est. |
| Last seen | 6/13/2026, 4:33:24 AM |
| VAC | CLEAN |
|---|---|
| Game | CLEAN |
| Community | CLEAN |
Probably not, I don’t really think the direction it’s taken is great, and the devs are kind of questionable on a lot of things.
Are you making maps for S&box
The room full of desks should have been visible in the map through a glass door/window.
I was scrolling ArtStation and I really enjoyed reading your thought process behind the map. It's easy to play a map and not give it a single thought, but there is a lot of madness behind map cohesion. Beautifully done. May I ask something? I explored christmas turbine in GMod and found the room full of desks by the blue base hidden behind a wall. I am curious why you decided to leave that hidden instead of allowing it to be seen? Do you think it would have confused players or made things too "busy"?
Your models for tf2 maps are epic. Love them all!