Zev
.Since 1999
| Steam | Profile |
|---|---|
| SteamID64 | |
| Created | ~1/22/2016 est. |
| Last seen | 6/13/2026, 10:13:37 AM |
Bans
| VAC | CLEAN |
|---|---|
| Game | CLEAN |
| Community | CLEAN |
| Steam | Profile |
|---|---|
| SteamID64 | |
| Created | ~1/22/2016 est. |
| Last seen | 6/13/2026, 10:13:37 AM |
| VAC | CLEAN |
|---|---|
| Game | CLEAN |
| Community | CLEAN |
══════════ 🔷⭐⚡⭐🔷 ══════════ 🟦✨ Elite Gaming Moron✨🟦 🚀⭐ Let’s not party up ever again ⭐🚀 🌟🔥 Wishing you an absolutely horrible day 🔥🌟 ⭐⚡⭐ -REP — This profile radiates cancer! ⭐⚡⭐ ══════════ 🔷⭐⚡⭐🔷 ══════════
ill see as source engine's "-tools" launch option only works on windows, i cant access the particle editor to edit .pcf files right now unless i start up a virual machine for windows to do this under. (i am on linux) on another note, i could make my own tools for linux, but that is it's own behemoth to make. i found this: https://pevhs.ch/tf2/tf2pcfm.html with: https://pevhs.ch/tf2/dmx_file_format which has good documentation on the topic. but i am too mentally exhausted currently to start programming my own toolings for this and play scoobydoo with valve's spaghetti.
hi im commenting about your transparent flames mod, i think modders found a way to make them casual compatible "Team Fortress 2 Classified Port: Fire" works with a preloader just fine
yoo bro, add me! :)
+rep heavy